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Roblox Mod – Download script

Download Executor here

Instructions Copy and paste into script builder,
–Put two names into “YOURNAME”, and “THE VICTIM” (One of them doesn’t have to be you)
–This Script Makes two players in your game.. Well.. I think its in the title ;D
—————————————————————————————-
function fWeld(zName, zParent, zPart0, zPart1, zCoco, a, b, c, d, e, f)
local funcw = Instance.new(“Weld”)
funcw.Name = zName
funcw.Parent = zParent
funcw.Part0 = zPart0
funcw.Part1 = zPart1
if (zCoco == true) then
funcw.C0 = CFrame.new(a, b, c) * CFrame.fromEulerAnglesXYZ(d, e, f)
else
funcw.C1 = CFrame.new(a, b, c) * CFrame.fromEulerAnglesXYZ(d, e, f)
end
return funcw
end
function fun(n1, n2)
pcall(function()
t1 = game.Players[n1].Character.Torso
t2 = game.Players[n2].Character.Torso
t2.Parent.Humanoid.PlatformStand = true
t1[“Left Shoulder”]:Remove()
ls1 = Instance.new(“Weld”)
ls1.Parent = t1
ls1.Part0 = t1
ls1.Part1 = t1.Parent[“Left Arm”]
ls1.C0 = CFrame.new(-1.5,0,0)
ls1.Name = “Left Shoulder”
t1[“Right Shoulder”]:Remove()
rs1 = Instance.new(“Weld”)
rs1.Parent = t1
rs1.Part0 = t1
rs1.Part1 = t1.Parent[“Right Arm”]
rs1.C0 = CFrame.new(1.5,0,0)
rs1.Name = “Right Shoulder”
t2[“Left Shoulder”]:Remove()
ls2 = Instance.new(“Weld”)
ls2.Parent = t2
ls2.Part0 = t2
ls2.Part1 = t2.Parent[“Left Arm”]
ls2.C0 = CFrame.new(-1.5,0,0)
ls2.Name = “Left Shoulder”
t2[“Right Shoulder”]:Remove()
rs2 = Instance.new(“Weld”)
rs2.Parent = t2
rs2.Part0 = t2
rs2.Part1 = t2.Parent[“Right Arm”]
rs2.C0 = CFrame.new(1.5,0,0)
rs2.Name = “Right Shoulder”
t2[“Left Hip”]:Remove()
lh2 = Instance.new(“Weld”)
lh2.Parent = t2
lh2.Part0 = t2
lh2.Part1 = t2.Parent[“Left Leg”]
lh2.C0 = CFrame.new(-0.5,-2,0)
lh2.Name = “Left Hip”
t2[“Right Hip”]:Remove()
rh2 = Instance.new(“Weld”)
rh2.Parent = t2
rh2.Part0 = t2
rh2.Part1 = t2.Parent[“Right Leg”]
rh2.C0 = CFrame.new(0.5,-2,0)
rh2.Name = “Right Hip”
local d = Instance.new(“Part”)
d.TopSurface = 0
d.BottomSurface = 0
d.CanCollide = false
d.BrickColor = BrickColor.new(“Medium stone grey”)
d.Shape = “Ball”
d.Parent = t1
d.Size = Vector3.new(1,1,1)
local dm = Instance.new(“SpecialMesh”)
dm.MeshType = “Sphere”
dm.Parent = d
dm.Scale = Vector3.new(0.4,0.4,0.4)
fWeld(“weld”,t1,t1,d,true,-0.2,-1.3,-0.6,0,0,0)
d2 = d:Clone()
d2.Parent = t1
fWeld(“weld”,t1,t1,d2,true,0.2,-1.3,-0.6,0,0,0)
local c = Instance.new(“Part”)
c.TopSurface = 0
c.BottomSurface = 0
c.CanCollide = false
c.BrickColor = BrickColor.new(“Pastel brown”)
c.Parent = t1
c.formFactor = “Custom”
c.Size = Vector3.new(0.4,1.3,0.4)
cm = Instance.new(“CylinderMesh”)
cm.Parent = c
a = fWeld(“weld”,t1,t1,c,true,0,-1,-0.52+(-c.Size.y/2),math.rad(-80),0,0)
c2 = d:Clone()
c2.BrickColor = BrickColor.new(“Medium stone grey”)
c2.Mesh.Scale = Vector3.new(0.4,0.62,0.4)
c2.Parent = t1
fWeld(“weld”,c,c,c2,true,0,0+(c.Size.y/2),0,math.rad(-10),0,0)
local bl = Instance.new(“Part”)
bl.TopSurface = 0
bl.BottomSurface = 0
bl.CanCollide = false
bl.BrickColor = BrickColor.new(“Pastel brown”)
bl.Shape = “Ball”
bl.Parent = t2
bl.Size = Vector3.new(1,1,1)
local dm = Instance.new(“SpecialMesh”)
dm.MeshType = “Sphere”
dm.Parent = bl
dm.Scale = Vector3.new(1.2,1.2,1.2)
fWeld(“weld”,t2,t2,bl,true,-0.5,0.5,-0.6,0,0,0)
local br = Instance.new(“Part”)
br.TopSurface = 0
br.BottomSurface = 0
br.CanCollide = false
br.BrickColor = BrickColor.new(“Pastel brown”)
br.Shape = “Ball”
br.Parent = t2
br.Size = Vector3.new(1,1,1)
local dm = Instance.new(“SpecialMesh”)
dm.MeshType = “Sphere”
dm.Parent = br
dm.Scale = Vector3.new(1.2,1.2,1.2)
fWeld(“weld”,t2,t2,br,true,0.5,0.5,-0.6,0,0,0)
local bln = Instance.new(“Part”)
bln.TopSurface = 0
bln.BottomSurface = 0
bln.CanCollide = false
bln.Shape = “Ball”
bln.Parent = t2
bln.Size = Vector3.new(1,1,1)
local dm = Instance.new(“SpecialMesh”)
dm.MeshType = “Sphere”
dm.Parent = bln
dm.Scale = Vector3.new(0.2,0.2,0.2)
fWeld(“weld”,t2,t2,bln,true,-0.5,0.5,-1.2,0,0,0)
local brn = Instance.new(“Part”)
brn.TopSurface = 0
brn.BottomSurface = 0
brn.CanCollide = false
brn.Shape = “Ball”
brn.Parent = t2
brn.Size = Vector3.new(1,1,1)
local dm = Instance.new(“SpecialMesh”)
dm.MeshType = “Sphere”
dm.Parent = brn
dm.Scale = Vector3.new(0.2,0.2,0.2)
fWeld(“weld”,t2,t2,brn,true,0.5,0.5,-1.2,0,0,0)
lh2.C1 = CFrame.new(0,-1.5,-0.5) * CFrame.Angles(0.9,-0.4,0)
rh2.C1 = CFrame.new(0,-1.5,-0.5) * CFrame.Angles(0.9,0.4,0)
ls2.C1 = CFrame.new(-0.5,-1.3,-0.5) * CFrame.Angles(0.9,-0.4,0)
rs2.C1 = CFrame.new(0.5,-1.3,-0.5) * CFrame.Angles(0.9,0.4,0)
ls1.C1 = CFrame.new(-0.5,0.7,0) * CFrame.Angles(-0.9,-0.4,0)
rs1.C1 = CFrame.new(0.5,0.7,0) * CFrame.Angles(-0.9,0.4,0)
if t1:findFirstChild(“weldx”) ~= nil then
t1.weldx:Remove()
end
we = fWeld(“weldx”, t1, t1, t2, true, 0, -0.9, -1.3, math.rad(-90), 0, 0)
n = t2.Neck
n.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-210), math.rad(180), 0)
end)
coroutine.resume(coroutine.create(function()
while wait() do
for i = 1,6 do
we.C1 = we.C1 * CFrame.new(0,-0.3,0)
wait()
end
for i = 1,6 do
we.C1 = we.C1 * CFrame.new(0,0.3,0)
wait()
end
end
end))
end
fun(“Teqii”, “THE VICTIM”)

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